Monday, March 10, 2025

Voting is now open for the 2024/2025 Lindenbaum competition!

 Hello all!

Image by Pat ONeill

Voting is now open for the 2024/2025 Lindenbaum Prize. Voting is open until 5pm GMT on the 31st May 2025.

Voting

The Lindenbaum prize is awarded to the entrant who receives the greatest number of reader votes. This prize relies on votes provided by readers who have read enough of the entries to make a considered choice as to the relative merits of the gamebooks submitted. It is expected by the sponsor of this competition that votes will be provided on this basis. For 2024-2025, the voting system applied as follows:

A valid vote must be forwarded by email to Lindenbaumprize@gmail.com. A valid vote must nominate the three gamebooks most favoured by the voter from the competition entrants. A vote with less than three nominations cannot be accepted. A vote forwarded with more than three nominations will only have the first three accounted for in the voting tabulation.

Only one voter email is allowed per reader. All votes will be checked for duplication of email addresses.

Feedback to the authors may be forwarded to the competition sponsors at Lindenbaumprize@gmail.com. All feedback given will be provided to authors at the end of competition as a part of the email notification of results.

Voting will close on the 31st May at 5pm GMT!

Entries


Scopes by A.E. Johnston                                        The House on Happy Hill by Andrew Wright


Chirality by Jeremy Johnson                                  Be Her Mirror by Joi Massat



The Quiet Arcology by Per Jorner                            Noesis by Sean Loftiss



Under the Stones by Shaun Hately                            A Golden Opportunity by R.L Gill



Sponsorship

The Lindennbaum Prize is sponsored by Peter Agapov, contributor to Lloyd of Gamebooks and owner of  Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize.

Friday, February 28, 2025

Submissions are now closed for the 2024/2025 Lindenbaum competition

                                                           

EDIT: Sorry, I can't count - we have 17 19 entries!

Hello all! 

Submissions have now closed for the 2024/2025 Lindenbaum competition.

I am excited to say that we have 19 17 16 entries for this year's competition. 

The entries will be made available on the 10th March when voting opens. 

Votes need to be sent to lindenbaumprize@gmail.com. Each voter must submit 3 books. If they submit less than 3, their votes won't count. If they submit more than 3, the first 3 will count.

As there are 16 entries, I have extended the voting deadline to the 31st May. The winners will be announced on the 10th June.

Happy gamebooking!

Thursday, January 30, 2025

Sponsor's Award Lindenbaum Competition 2023/2024

I am glad to announce that Operation "Dead Dawn" by Tom Perrett is awarded the Sponsor's Award for the 2023/2024 Lindenbaum Competition.

You can download this gamebook in PDF format here

I came up with the idea about this award, because I felt it was very unfair that such a great gamebook didn't win any of the first three places in the competition. My personal analysis for this phenomenon is that most fans of the genre LOVE fantasy. I am assuming that the subject of fighting zombies didn't appeal to the judges as much simply because it diverts away from the traditional focus of this genre.

There are no current plans to make the Sponsor's Award an annual thing, but I do reserve the right to give an award if I do like a gamebook more that the rest and I feel that it was unfairly left without recognition.

along with the Certificate, the author received
a monetary award in the amount of 40.00 USD

 

The gamebook "Dead Dawn" was my favorite for winning the prize this year by a lot. This short gamebook is a piece of art in every way - writing, twists and turns, difficult choices, battle mechanics and so on. I've never been a fan of zombies in books, movies or games, but this adventure was so well done, I couldn't put it down.

 Here is what I praise Operation "Dead Dawn" for.

1. Very well done encounter mechanics. I would have preferred to have simpler rules, but I don't have a good suggestion on how this could have been accomplished here. Given the nature of the adventure and the specific focus on zombies, it probably couldn't be any easier on mechanics.

2. Excellent literary style, story line, and suspense. I was masterfully kept on my toes by getting enough foreshadowing without giving away any specifics. This made me keep turning to the next paragraph, rushing to find out what happens next.

3. I enjoyed having the difficult choices that didn't have a positive outcome either way. Example, shoot the Female Scientist when she got infected or try to carry out my orders and bring her home dead or alive. Also, when one of my soldiers died at the end, this evoked strong feelings of loss. I found myself mourning a friend and wondering if I could have saved him somehow. Love the way it was done.

4. Presence of Resource Management. I think this is an aspect that is overlooked in many gamebooks. Making decisions how to preserve resources during encounters always creates more suspense and gives the player choices outside of the narrative. Well done!

5. This brings me to the Battle Mechanics. Very well thought out with plenty of decision making, risk management and damage control. Combined with limited resources, the battle mechanics create a game within the actual game. Excellent work there!

6. Perfect balance between traditional literature and gamebook mechanics.

Final words.

What a great gamebook! It diversifies the traditional focus of fantasy into a completely different subject. Given the combination of suspense, great style, excellent choices and well done encounter mechanics, Operation "Dead Dawn" would be a perfect introduction to gamebooks for new, younger fans.

I, personally, can't wait for the next issue of the Lindenbaum Competition to see Tom Perrett's next gamebook.

If you have not yet played this gamebook, you can download the PDF from here

Special thanks to Stuart Lloyd for allowing me to go ahead with this award. And most importantly, thank you Stuart for running the Lindenbaum Competition and for keeping our beloved gamebooks alive!

P.S. Tom, if you have anything else published, please share it with us in the comments below! I am already a huge fan of your work. 

Peter Agapov
Contributor at LloydOfGamebooks.com
Game Designer at AugmentedRealityAdventure.com
President and Chief Executive Officer of American Limo Naperville
Former Road Captain of Marine One at Operation "Welcome You Home"

Monday, December 16, 2024

Entries are now being accepted for the 2024/2025 Lindenbaum Prize

Entries are now being accepted for the 2024/2025 Lindenbaum competition.

This year, 50% of the weighting for the results will be due to judges and 50% of the weighting for the results will be due to popular vote. 

I also won't be hyperlinking any books this year.

Entries are to be sent to lindenbaumprize@gmail.com.

The closing date is 5pm GMT on the 25th February 2025.

Full rules to be found at:

Lloyd of Gamebooks: 2024/2025 Lindenbaum Prize announcement

The Lindennbaum Prize is sponsored by Peter Agapov, contributor to Lloyd of Gamebooks and owner of  Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize.

Sunday, December 8, 2024

I'm sorry, Dave. I'm afraid I can't do that.

 What Makes a Memorable Villain in Gamebooks?

In the world of gamebooks, a great villain isn’t just a plot device; they’re the linchpin that turns a good adventure into an unforgettable one. But what makes a villain memorable? Let’s explore the key ingredients that elevate a gamebook antagonist from a generic adversary to someone who lingers in the reader’s mind long after the final page.

1. A Villain with Purpose

The most compelling villains have a clear, understandable purpose. Whether they’re a sorcerer bent on immortality, a warlord seeking revenge, or a demon driven by chaos, their goals need to feel real and significant. A memorable villain isn’t evil for the sake of it—they’re pursuing their own twisted version of what they see as "right."

Take Balthus Dire from The Citadel of Chaos, for example. His ambition to overthrow the local rulers isn’t just about power; it’s about reshaping the world in his image. You may not agree with his methods, but you understand his motivations. That relatability makes his villainy more nuanced and engaging.

2. Memorable Traits and Appearance

A great villain sticks in the reader's mind because they’re larger than life. Their appearance, mannerisms, or even their voice (as described in text) should stand out. Think of villains like Zagor, the Warlock of Firetop Mountain, with his fiery domain and menacing aura, or the cold, calculating villain from Necklace of Skulls. These characters feel vivid and distinct.

This doesn’t mean every villain needs to be dripping with melodrama, but a unique quirk—a scar, a cryptic speaking style, or a signature weapon—helps cement their image. Readers might forget an ordinary thief or warlord, but they’ll remember the necromancer who wields a staff carved from dragon bone.

3. The Villain’s Role in the Story

A villain is only as good as the story allows them to be. They need to feel present throughout the gamebook, even if they don’t make a direct appearance until the end. Building anticipation is key—whether it’s through minions, traps, or whispered rumors of their deeds.

For instance, in The Forest of Doom, you’re constantly reminded of the stakes and the shadowy presence of the evil threatening the land. By the time you face the villain—or their influence—it feels like the culmination of a journey, not an afterthought.

4. A Villain Who Challenges the Player

What’s the point of a villain if they’re a pushover? A memorable antagonist must challenge the reader, both in terms of the gameplay and the story. This could be through a tricky combat encounter, an intellectual puzzle, or moral dilemmas that force the player to think beyond stats and dice rolls.

However, it’s important to strike a balance. A villain who’s impossible to defeat or whose defeat relies purely on luck will frustrate readers. The challenge should feel fair—demanding, but achievable for those who’ve made good choices along the way.

5. Shades of Gray

Finally, the best villains aren’t wholly evil. They have moments of humanity, vulnerability, or even twisted logic that makes the reader pause and think. Perhaps the villain’s actions are a reaction to a personal tragedy or a betrayal. Maybe their goals align with the hero’s, but their methods diverge.

When readers can empathize with a villain, it makes defeating them bittersweet. In some cases, it might even lead to a choice where the player decides the villain’s fate—a much more satisfying and complex outcome than a simple “kill or be killed” scenario.

Conclusion: Villains Who Linger in the Mind

A great villain is the heart of a great gamebook. They push the player to grow, drive the story forward, and leave a lasting impression. They’re not just obstacles; they’re characters with depth, flair, and presence. So, the next time you’re writing or reading a gamebook, take a moment to appreciate the villain. After all, they’re the ones who make the adventure worth having.

What’s your favorite gamebook villain, and why do they stand out to you? Let’s keep the conversation going!

Monday, November 18, 2024

2024/2025 Lindenbaum Prize announcement

 The Lindenbaum Prize is sponsored by Peter Agapov, contributor to Lloyd of Gamebooks and owner of  Augmented Reality Adventure Games who is very generously providing the first prize.

The Lindenbaum Prize is also sponsored by Crumbly Head Games who is providing free licenses to The Gamebook Authoring Tool as prizes and also has a free version of the Gamebook Authoring Tool that goes up to 100 sections.

Many thanks to Tammy Badowski for donating her time to the Lindenbaum Prize

Hi all! I am excited to announce the 3rd annual Lindenbaum competition!

The award is inspired by the Windhammer competition which ran from 2008-2015. I loved entering my books, seeing other books, voting and getting feedback. To be fair, I loved every aspect of it.

So, when it was discontinued, it left a hole. Between 2016 and now, I was very busy. However, I have a bit more time now and I was also shocked when I was on an online gamebook meetup to learn that almost no one there had heard of the Windhammer competition.

If you look at the list of Windhammer entrants, you will see a few familiar names. This is basically what kickstarted a lot of careers for the new gamebook writing crew.

I would love for that to continue with the new fans we have picked up along the way so that they can have a gateway into the gamebook community. I found the chance to meet new people and get lots of expert feedback invaluable.

So, without further ado, here are the details for the Lindenbaum competition:

Entry requirements for the 2024/2025 Lindenbaum competition

All entries must be in English.

All entries must be original works incorporating unique characters and world settings. This can include real world settings, people and events as long as they aren't the property of someone.

All entries must be previously unpublished works.

All entrants must state clearly on the first page of their entries that they are the authors of the work submitted.

All entries must be in any format that I can edit and turn into a pdf and sent as an attachment and link to lindenbaumprize@gmail.com.

Formats I know I can do this with are: RTF, doc, docx, Google docs, pdf, - leave a comment if there is a format that you want to know about. I don't have access to Apple devices.

All character or status sheets provided with entries must be presented in a simple layout that does not include complex table formats.

All entries must be spell-checked and thoroughly tested prior to submission.

The total length of the entry does not exceed 100 sections and a word count of 25,000 words.

Illustrations will not be accepted as a part of an entry except in two specific circumstances. 

Exception 1: Maps that are integral to navigation within the gamebook.

Exception 2: Graphics necessary as a part of puzzles or clues integral to the entry's narrative.

Graphics provided for these purposes must be in a format that is compatible with pdfs.

Graphics purely of an illustrative nature will not be accepted.

The entry may either be a complete stand-alone story or a self-contained excerpt from a larger gamebook adventure of your own creation.

The entry can be of any genre except erotica.

There is no entry fee.

All rights remain with the author and the author can withdraw their entry at any time during the course of the competition.

An entrant can submit one entry only.

All participants must have some way of receiving the prize money. I can send Paypal or BACS or a cheque in the post. Any other method will need to be agreed. Account information is not required by the organisers of this competition unless you are one of the winning entrants. Only at the time of winning a prize will you be asked for your details.

Hyperlinking

I will not be doing any hyperlinking of any entries. It is up to the entrant to hyperlink their entries or not.

Competition deadlines for 2024/2025

18th November 2024: Competition guidelines released

16th December 2024: Entry submissions begin

25th February 2025, 5pm GMT: Entry submissions close.

10th March 2025: Voting begins.*

6th May 2025, 5pm GMT: Voting closes.*

16th May 2025: Winners announced.*

* If there are more than 10 entries, these dates will be extended. The length of the extension will depend on how many entries there are.

Winning entries

This year, the winning entries will be decided from a combination of judges' decisions and reader votes. The judges' votes and the readers' votes will have equal weighting when determining the winning entry.

Judges

We have 5 judges for this year's Lindenbaum competition. Here is who they are:

Hieronymous J. Doom - presenter of the awesome Fantastic Fights podcast and writer of many gamebooks that you can get if you become his patreon.

Ashton MacSaylor - 3 time merit award winner of Windhammer, writer of The Good, The Bad and the Undead and other gamebooks (see his blog).

Keith P. Phillips - author of Siege of Sardath and currently writing A Moral Paradox with several young people. Keith is currently doing an Arts Council funded project to make a gamebook video game: Literature Alive - Digital Writes

Peter Agapov - writer of great gamebook analysis blog posts on his blog and mine. He also provides the winning prize money.

Sandor Gebei- RPG and gamebook designer

Things the judges are looking for:

Literary ability

Good writing: i.e. vivid descriptions, believable dialogue, compelling characters and scenarios, etc.

How well the narrative flows

How good the spelling and grammar is

How engaging is the use of language is

The game system

How good the game system is at complementing the theme and setting

How intuitive the game system is

How much the game system encourages strategic thinking and offers hidden tactics that enrich the gameplay.

No blind choices (where you have no information whatsoever about which way to go)

Reasonable odds (no 1 in a 100 chance of survival rolls)

The story

Meaningful consequences of your actions (i.e. the results seem to actually follow from your choices)

How well does the story flow?

How much sense does the story make?

Technical ability

All the section links work

Every scenario, including draws or unexpected events, is adequately addressed.

Miscellaneous

How innovative is the gamebook?

How entertaining is the gamebook?

How experimental is the gamebook?

How well are these ideas executed?

Voting

A valid vote must be forwarded by email to lindenbaumprize@gmail.com. A valid vote must nominate the three gamebooks most favoured by the voter from the competition entrants. A vote with less than three nominations cannot be accepted. A vote forwarded with more than three nominations will only have the first three accounted for in the voting tabulation.

Only one voter email is allowed per reader. All votes will be checked for duplication of email addresses.

Feedback to the authors may be forwarded to the competition sponsors at lindenbaumprize@gmail.com. All feedback given will be provided to authors at the end of competition as a part of the email notification of results.

Prizes

Winning entrant

A cash prize of £100 GBP (Great British Pounds) to be paid within 48 hours.

A desktop licence to the Gamebook Authoring Tool which lasts for 1 year.

A First Prize certificate memorialising their success in the competition.

Merit awards

Two entries are chosen for Merit awards. These entrants receive:

A cash prize of £30 GBP (Great British Pounds) to be paid within 48 hours.

A Merit Award certificate memorialising their success in the competition,

Commendation awards

If there are 10 or more entries, there will be 3 commendation awards. The entrants receive:

A Commendation Certificate memorialising their success in the competition.

Gamebook writing help

If you haven't written a gamebook before, you might think that arranging and randomising the sections might be a problem. However, there are now good gamebook writing programs out there. One is The Gamebook Authoring Tool, which has a free version specifically designed to write a 100 section gamebook and export it to Rich Text Format. You can try it here: About The GameBook Authoring Tool – Crumbly Head Games

Also, for tips on writing gamebooks, take a look at the reading list I have compiled - Lloyd of Gamebooks: Want to write a gamebook? Then here's a reading list (2024 edition)

Also, also, I made a list of lessons to be learnt from last year's award - Lloyd of Gamebooks: Lessons from Lindenbaum 2023/2024

Ashton Saylor would like you to read this post in particular: Ashton MacSaylor: What makes a good gamebook - Part Two: The Game of Narrative Choices

Sunday, September 1, 2024

Want to write a gamebook? Then here's a reading list (2024 edition)

 Hello all! I first published the reading list back in 2017, but then realised that some people have written articles since then, so I will repost this reading list with updates every year. Here is the 2024 version.

Whassup! Here is the fruits of my labours on a little project I was working on. I wanted to collect a definitive  list of gamebook analysis that anyone who wants to write a gamebook has to read. So far, I have come up with the following blog posts and links to give you a good grounding in the art and science of gamebook writing. Enjoy!


EDIT: The links weren't working because I had pasted hyperlinks in from a Word document (!?) but I have re-inserted the links so they should all work now.

2024 update
This year, I have added a video series from Michael J. Ward, writer of the epic Destiny Quest series about writing gamebooks. I have put them at the top of the list.


How to Write a Gamebook - YouTube

Grey Wiz

http://blog.mysteriouspath.com/2013/03/the-problem-with-gamebooks-trilogy-part.html

http://blog.mysteriouspath.com/2013/03/the-problem-with-gamebooks-trilogy-part_15.html

http://blog.mysteriouspath.com/2013/04/the-problem-with-gamebooks-trilogy-part.html

http://blog.mysteriouspath.com/2013/04/the-problem-with-gambooks-trilogy-part-4.html

http://blog.mysteriouspath.com/2013/06/the-problem-with-gamebooks-trilogy-part.html

http://blog.mysteriouspath.com/2013/07/fixing-gamebooks-6-dont-break-story.html


Ashton MacSaylor: What makes a good gamebook - Part Two: The Game of Narrative Choices

Sam Kabo Ashwell

https://heterogenoustasks.wordpress.com/2014/09/22/a-bestiary-of-player-agency/

https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/

Jake Care 

http://jakecaregamebooks.blogspot.co.uk/2012/07/classifying-and-rating-linearity.html

Paul Gresty

http://fabledlands.blogspot.co.uk/2016/07/gamebook-design-finding-workarounds-for.html

Fabled Lands: Gamebooks: the value of doing it with dialogue

Richard S. Hetley

http://fabledlands.blogspot.co.uk/2013/09/guest-post-richard-s-hetley-on-way-of.html

Jon Green

http://jonathangreenauthor.blogspot.co.uk/2012/03/how-to- write-adventure- gamebook-part-1.html

http://jonathangreenauthor.blogspot.co.uk/2012/03/how-to-write-adventure-gamebook-part-2.html

http://jonathangreenauthor.blogspot.co.uk/2012/03/how-to-write-adventure-gamebook-part-3.html

http://jonathangreenauthor.blogspot.co.uk/2012/03/how-to-write-adventure-gamebook-part-4.html

Heather Albano from Choice of Games 

https://www.choiceofgames.com/2010/04/sailors-are-not-dragons/

Adam Strong-Morse from Choice of Games

https://www.choiceofgames.com/2010/05/dont-start-at-the-beginning/

Dan Fubilich from Choice of Games

https://www.choiceofgames.com/2011/03/five-tactics-for-designing-games-while-depressed/

https://www.choiceofgames.com/2011/07/by-the-numbers-how-to-write-a-long-interactive-novel-that-doesnt-suck/

https://www.choiceofgames.com/2011/07/7-rules- for-designing- great-stats/

https://www.choiceofgames.com/2011/12/4-common-mistakes-in-interactive-novels/

Emily Short

https://emshort.blog/2016/04/12/beyond-branching-quality-based-and-salience-based-narrative-structures/

Peter Agapov 

Just about anything on his blog. It's all so in depth.