Paths Not Taken: Rewriting Weapon and Armor Proficiencies, Mk I

A while ago I showed how I’d rewrite evasion, and decided to extend that to other class features. Class features like this are generally pretty straightforward, so this should be a good, easy thing to work on. “Weapon and Armor Proficiencies” is in all classes in some form, even if …

Random Table Roller: Polyhedral Pantheons

Random table roller is getting weirdly powerful, and I’m loving that. With the recent changes I now have the ability to manipulate table entries. Hmm… I haven’t touched on modifying an entry, or inserting in arbitrary locations. Maybe later. Anyway, what I do now have is the ability to treat …

Random Table Roller: Seventh Sanctum Updates

Well, I didn’t get all the Seventh Sanctum features implemented last night… but I got most of them. Masking Entries Seventh Sanctum vocabulary files give each dictionary entry a bit mask. A selection mask is used to identify which dictionary elements are eligible, then an entry chosen. For my implementation, …

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